<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Rudy Wilkinson · Stories</title><description>Product engineer and agentic delivery lead. I take ideas to real users in days, not months, with teams of people and AI agents.</description><link>https://rudywilkinson.com/</link><item><title>Back in the Saddle</title><link>https://rudywilkinson.com/stories/back-in-the-saddle/</link><guid isPermaLink="true">https://rudywilkinson.com/stories/back-in-the-saddle/</guid><description>I ran boards for human teams for years. Now I run one again, and every worker is an AI agent. How I built Software Factory, what went wrong first, and what changed in how I deliver.</description><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Blueprint Before Paint</title><link>https://rudywilkinson.com/stories/blueprint-before-paint/</link><guid isPermaLink="true">https://rudywilkinson.com/stories/blueprint-before-paint/</guid><description>For three weeks my game&apos;s buildings were painted from a sentence and fixed in review. The Town Tavern took sixteen paintings. The Town General Store, drawn from a floorplan I had already signed off, was approved on its first.</description><pubDate>Tue, 29 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Near Leg, Far Leg</title><link>https://rudywilkinson.com/stories/near-leg-far-leg/</link><guid isPermaLink="true">https://rudywilkinson.com/stories/near-leg-far-leg/</guid><description>I have no training as an artist. Over four nights I reviewed a few hundred generated walk frames and learned the real lesson. The fix wasn&apos;t better prompting; it was building a model the agent could be audited against.</description><pubDate>Sun, 20 Sep 2026 00:00:00 GMT</pubDate></item></channel></rss>